来源丨网络
本文提供了一个 Python 实现的乒乓球游戏代码,你只需要将代码复制并粘贴到编辑器中即可。你好,亲爱的 Python 爱好者,今天我想分享一下如何在 Python 中编写一个带有自定义机器人 AI 的乒乓球游戏。我们的挑战是制作两个用户,第一个用户是你,第二个用户是精准度达到 100% 的AI机器人。
Step 1 导入 turtle 和 Screen
import turtleimport randoms = turtle.Screen()s.title("Pong")s.bgcolor("black")s.setup(width=600, height=400)
Step 2 创建一个球
ball = turtle.Turtle()ball.speed(0)ball.shape("circle")ball.color("white")ball.penup()ball.goto(0, 0)ball.dx = 4ball.dy = 4
Step 3 创建一个 AI 挡板
ai = turtle.Turtle()ai.speed(0)ai.shape("square")ai.color("white")ai.penup()ai.goto(-250, 0)ai.shapesize(stretch_wid=5, stretch_len=1)
Step 4 创建自己的挡板
you = turtle.Turtle()you.speed(0)you.shape("square")you.color("white")you.penup()you.goto(250, 0)you.shapesize(stretch_wid=5, stretch_len=1)
Step 5 创建移动AI挡板的函数
# Step 5 Create Function to move AI paddledefmove_ai_paddle(): y = ball.ycor()if y > 0: ai.sety(ai.ycor() + 2)else: ai.sety(ai.ycor() - 2)
Step 6 创建一个函数以移动你的挡板并用键盘控制它
# Step 6 Create a
Function to move the your paddle with up and down keydefpaddle2_up(): y = you.ycor() y += 20 you.sety(y)
defpaddle2_down(): y = you.ycor() y -= 20 you.sety(y)# Your Paddle control it with keys.listen()s.onkeypress(paddle2_up, "Up")s.onkeypress(paddle2_down, "Down")Step 7 使用 while 循环开始游戏# Step 7 Start the game with a while loopwhileTrue: s.update()
# Move the ball ball.setx(ball.xcor() + ball.dx) ball.sety(ball.ycor() + ball.dy)
# Check for collisions with the wallsif ball.ycor() > 190or ball.ycor() < -190: ball.dy *= -1
# Move the robot paddle towards the ballif ball.ycor() > ai.ycor(): ai.sety(ai.ycor() + 4)elif ball.ycor() < ai.ycor(): ai.sety(ai.ycor() - 4)
# Check for end game conditionsif ball.xcor() > 300: turtle.textinput("Game End", "You Loss Pong Game With AI!")breakif ball.xcor() < -300: turtle.textinput("Game End", "You Win Pong Game With AI!")break
# Check for collisions with the robot paddleif (ball.xcor() < -240and ball.xcor() > -250) and (ball.ycor() < ai.ycor() + 40and ball.ycor() > ai.ycor() - 40):if random.random() 0.9: # 90% chance of collision ball.dx *= -1
# Check for collisions with the user paddleif (ball.xcor() > 240and ball.xcor() 250) and (ball.ycor() < you.ycor() + 40and ball.ycor() > you.ycor() - 40): ball.dx *= -1
全部代码
import turtleimport randoms = turtle.Screen()s.title("Pong")s.bgcolor("black")s.setup(width=600, height=400)
ball = turtle.Turtle()ball.speed(0)ball.shape("circle")ball.color("white")ball.penup()ball.goto(0, 0)ball.dx = 4ball.dy = 4
ai = turtle.Turtle()ai.speed(0)ai.shape("square")ai.color("white")ai.penup()ai.goto(-250, 0)ai.shapesize(stretch_wid=5, stretch_len=1)
you = turtle.Turtle()you.speed(0)you.shape("square")you.color("white")you.penup()you.goto(250, 0)you.shapesize(stretch_wid=5, stretch_len=1)
defmove_ai_paddle(): y = ball.ycor()if y > 0: ai.sety(ai.ycor() + 2)else: ai.sety(ai.ycor() - 2)
defpaddle2_up(): y = you.ycor() y += 20 you.sety(y)
defpaddle2_down(): y = you.ycor() y -= 20 you.sety(y)s.listen()s.onkeypress(paddle2_up, "Up")s.onkeypress(paddle2_down, "Down")
whileTrue: s.update()
ball.setx(ball.xcor() + ball.dx) ball.sety(ball.ycor() + ball.dy)
if ball.ycor() > 190or ball.ycor() < -190: ball.dy *= -1
if ball.ycor() > ai.ycor(): ai.sety(ai.ycor() + 4)elif ball.ycor() < ai.ycor(): ai.sety(ai.ycor() - 4)
if ball.xcor() > 300: turtle.textinput("Game End", "You Loss Pong Game With AI!")breakif ball.xcor() < -300: turtle.textinput("Game End", "You Win Pong Game With AI!")break
if (ball.xcor() < -240and ball.xcor() > -250) and (ball.ycor() < ai.ycor() + 40and ball.ycor() > ai.ycor() - 40):if random.random() 0.9: # 90% chance of collision ball.dx *= -1
if (ball.xcor() > 240and ball.xcor() 250) and (ball.ycor() < you.ycor() + 40and ball.ycor() > you.ycor() - 40): ball.dx *= -1
turtle.exitonclick()
我组建了一些社群 tlxx233一起交流,群里有大牛也有小白,如果你有意可以一起进群交流。