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python turtle module object.hideturtle不工作

Kamil Waniczek • 5 年前 • 1654 次点击  

我在写 Space Invaders game from Christian Thompson 我在第188行遇到了问题,当探测到碰撞时,玩家和敌人躲在那里。我的玩家乌龟在躲,但敌人乌龟不想躲。代码如下:

import turtle
import os
import math
import random
import winsound

#Set up the screen
wn = turtle.Screen()
wn.bgcolor("black")
wn.title("Space Invaders")
wn.bgpic("space_invaders_background.gif")

#Register the shapes
turtle.register_shape("invader.gif")
turtle.register_shape("player.gif")

#Draw border
border_pen = turtle.Turtle()
border_pen.speed(0)
border_pen.color("white")
border_pen.penup()
border_pen.setposition(-300,-300)
border_pen.pendown()
border_pen.pensize(3)
for side in range(4):
    border_pen.fd(600)
    border_pen.lt(90)
border_pen.hideturtle()

#Set the score to 0
score = 0

#Draw score
score_pen = turtle.Turtle()
score_pen.speed(0)
score_pen.color("white")
score_pen.penup()
score_pen.setposition(-290, 280)
scorestring = "Score: %s" %score
score_pen.write(scorestring, False, align="left", font=("Arial", 14, "normal"))
score_pen.hideturtle()

#Game Over
game_over = turtle.Turtle()
game_over.speed(0)
game_over.color("red")
game_over.penup()
game_over.setposition(0, 0)
gameOverMsg = "Game Over!"
game_over.hideturtle()


#Create player
player = turtle.Turtle()
player.color("blue")
player.shape("player.gif")
player.penup()
player.speed(0)
player.setposition(0,-230)
player.setheading(90)

playerspeed = 15


#Choose a number of enemies
number_of_enemies = 20
#Create empty list of enemies
enemies = []

#Add enemies to list
for i in range(number_of_enemies):
    # Create the enemy
    enemies.append(turtle.Turtle())

for enemy in enemies:
    enemy.color("red")
    enemy.shape("invader.gif")
    enemy.penup()
    enemy.speed(0)
    x = random.randint(-200, 200)
    y = random.randint(100, 250)
    enemy.setposition(x, y)

enemyspeed = number_of_enemies * 0.5

#Create the player's bullet
bullet = turtle.Turtle()
bullet.color("yellow")
bullet.shape("triangle")
bullet.penup()
bullet.speed(0)
bullet.setheading(90)
bullet.shapesize(0.5, 0.5)
bullet.hideturtle()

bulletspeed = 20

def laser():
    winsound.PlaySound("laser.wav", winsound.SND_ASYNC)
def explosion():
    winsound.PlaySound("explosion.wav", winsound.SND_ASYNC)

#Move the player left and right
def move_left():
    x = player.xcor()
    x -= playerspeed
    if x < -280:
        x = -280
    player.setx(x)

def move_right():
    x = player.xcor()
    x += playerspeed
    if x > 280:
        x = 280
    player.setx(x)

def fire_bullet():
    if not bullet.isvisible():
        laser()
        #Move the bullet to the just above the player
        x = player.xcor()
        y = player.ycor() + 10
        bullet.setposition(x, y)
        bullet.showturtle()

#Checking collision between enemy and bullet
def isCollision(t1, t2) :
    distance = math.sqrt(math.pow(t1.xcor()-t2.xcor(),2)+math.pow(t1.ycor()-t2.ycor(),2))
    if distance < 20:
        return True
    else:
        return False

#Create keyboard bindings
turtle.listen()
turtle.onkeypress(move_left, "Left")
turtle.onkeypress(move_right, "Right")
turtle.onkeypress(fire_bullet, "space")

#Main game loop
while True:

    for enemy in enemies:
        #Move the enemy
        x = enemy.xcor()
        x += enemyspeed
        enemy.setx(x)

        #Move the enemy back and down
        if enemy.xcor() > 280:
            #Move all enemies down
            for e in enemies:
                y = e.ycor()
                y -= 40
                e.sety(y)
            #Change enemy direction
            enemyspeed *= -1

        if enemy.xcor() < -280:
            #Move all enemies down
            for e in enemies:
                y = e.ycor()
                y -= 40
                e.sety(y)
            #Change enemy direction
            enemyspeed *= -1

        # Check for a collision between the bullet and the enemy
        if isCollision(bullet, enemy):
            explosion()
            # Reset the bullet
            bullet.hideturtle()
            bullet.setposition(0, -400)
            # Reset the enemy
            x = random.randint(-200, 200)
            y = random.randint(100, 250)
            enemy.setposition(x, y)
            #Update the score
            score += 10
            scorestring = "Score: %s" %score
            score_pen.clear()
            score_pen.write(scorestring, False, align="left", font=("Arial", 14, "normal"))

        if isCollision(player, enemy):
            explosion()
            player.hideturtle()
            enemy.hideturtle()
            game_over.write(gameOverMsg, False, align="center", font=("Arial", 60, "normal"))
            break

    #Move the bullet
    if bullet.isvisible():
        y = bullet.ycor()
        y += bulletspeed
        bullet.sety(y)

    #Check border collision
    if bullet.ycor() > 290:
        bullet.hideturtle()








wn.mainloop()
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